Hi! This is my low poly game character render! These are renders of the reference, diffuse map and uv map files I used, created and painted in Photoshop, then I export all of these render maps into the character and the environment in Maya and Marmoset Toolbag, and I do the lighting and compositing for the final pose of the character and the layout of the environment in Marmoset Toolbag and Photoshop. :)